
As I said, if people didn't pay it, they wouldn't be able to charge it. hopefully they would become more pricing tolerant in the future cmon WG we work our butts so hard for these $$.
#WORLD OF WARSHIPS DUBLOONS PURCHASE NOT WORKING FREE#
last time i got random free 1k dubloons crate, i can't recall why i recieved tho, it was a nice gesture from WG despite that i still reluctant to excessively invest in the game due to the high pricing. Even tho am kinda pissed bcuz of it but still paying for dubloons but of course in an acceptable way, it is harder to pay for dubloons when you didn't steal ur mom's credit card info. most the players play wows/WT not because they want to play but bcuz their warships fetishes and WG knows that very well, therefore, as far as i think the demand flexibility is very low because you are simply attached to a game that offers exactly what you need that u can't find in other games. Jack is right, and i think, WoWs has more like a Geek community, unlike other generic games, e.g. *blinks slowly at you* Ok, technically more just "demand" Mr Picky :P No other games have that - not on the same level.

On the other hand, what we get for paying money in is continual updates with new content every 3 weeks or so. Wargaming has continually raised the prices (very slowly) and people are still buying the stuff, so.Įdit: It should be pointed out that they are not raising the prices any faster than inflation, but most games are getting cheaper - not more expensive, so there's that. I've never found a single other good warship game to run this one competition. There's some cheap knockoffs, but they're not competition. Other than that, there's not really any other games that are anything like these.

Armored Warfare does charge less but that's largely because the game nearly died and they're trying to keep it alive. I heard they have a $100 tank, but I'm not sure what all is involved with that. Warthunder charges about the same I think - in some cases more.
